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Chapter 3: Performance
AIRSYNTH REFERENCE MANUAL 27
Special Programs
The airSynth has a few Programs that act differently than the others.
This section describes their special operation.
Sequencers
Programs 2, 42, 43, 44, 45
The Programs listed above are Sequencer programs. A sequencer is a
device that records in a loop, remembering which notes you play. You
can keep adding notes each time the sequencer loops around. When
you’re finished recording, the airSynth allows you to filter or adjust the
loop.
When you recall one of these programs, the first thing you will hear is
a metronome click. As you move your hand towards the sensor from
different sides, you will trigger one of several pitches or drum sounds.
After one measure has passed (8 clicks) you will hear this tone played
again. The airSynth corrects the timing so that it plays back in the
nearest 1/16
th
note. It’s easier to think about your timing falling on a
grid:
Open HH
Click
Closed HH
Snare
Kick
The grid above shows the 16 different timing locations where a drum
hit or pitch can fall. If you play a note a little bit early or late, the
airSynth will move it so that it falls right on a beat.
The airSynth will continue looping as you add notes. When you think
you’ve finished creating your loop, turn on the Hold function by
pressing the Program knob for one second. You will notice that the
click goes away and that a decimal point appears between the first and
second digits of the Program number in the display.
0.2
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